======================================== Titan Quest 1.21 by Nordic Games 29th April 2016 ======================================== Legend "+": Added feature or improvement. "-": Bug fix, change or removal. GAME MECHANICS - Fixed framerate issues (The performance should now match the original non-beta version.) - Fixed the "Slow Cast Bug" once and for all - Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts - Fixed an exploit that let characters reclaim one gravestone twice + Pirece damage now depends less on Strength and more on Dexterity + Elemental Damage % bonuses now also apply do fire, cold and lightning DoT + Physical damage from abilities and item bonuses now scales with Strength (10% per 65) + Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100) + All Retaliation Damages now scale with player level - Defensive Ability greatly exceeding the attacker's Offensive Ability yields diminishing returns + Act 1-3 breath attacks are now all based on waves rather than projectiles + Added key to pick up nearby gold an potions + Increased camera zoom ranges + Increased Potion stack limit to 25 + Increased Scroll stack limit to 10 ENEMIES + Increased enemy health bonuses with difficulty, and with more players in the game - All hero monsters now have mediocre "hero" resistances instead of having nothing or sharing those of bosses - Boss monsters are now truly immune to %Life and Manaburn effects - Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed - Enemy Sleep, Slow and %Life resistances now increase with difficulty like all others - Enemy Electric Burn and Vitality Duration damages now increase with difficulty like all others - Monster and Boss skill damage values were adjusted to compensate for the new phys/pierce scaling - Fixed delays on poison cloud chest-traps - Roughneck (Turtle) stopped casting Heart of Oak all day - Sildor Barbnet (Centaur) is no longer small - Scorpos heroes now have proper health pools + Mounted Dune Raiders and Minotaur Lords have more distinct cast animations + Maenad Alchemists use their Regrowth skill - All skeleton Frostmagi now cast their Ice Shards - Swapped the names of Gorgon Profaners and Geomancers + Medusa: New Petrification hit effect & changed damage from stun to petrify + Satyrs now run slightly faster in Epic and Legendary + Gave Dactyls heroic loot and XP rewards PLAYER SKILLS - Colossus Form: Now has a +%Life modifier instead of giving +x Life - Stoneform: Rock time now equals immobile/protection time + Stoneform - Molten Rock: Also adjusted time and added new effects + Spellbreaker: Added new effect & fixed sound PETS + All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectively + Pet difficulty buffs give give some damage through extra str and int rather than just high +% to damages - Bolt Traps are no longer "monsters" and now receive pet scaling and pet gear bonuses + Bolt Trap base damage was doubled, while rate of fire was halved to balance for the above - Bolt Traps are less likely to ignore enemies, and vice versa - Sylvan Nymph now also casts Overgrowth on other pets - Sylvan Nymph: Overgrowth now has a sound + Legendary rings and amulets can now drop with a rare 6th tier of pet bonuses ITEMS - Fixed some stats generally not working on affixes (like recharge and energy cost reduction) - Anubis Relics: Fixed bitmaps of completed version - Hermes' Sandal: Fixed completion bonus on Normal + Prowler's Cuffs & Greaves (Tigerman): Created new textures fitting the torso + Stheno's Widsdom: Created normal and legendary versions which now drop from Gorgon archers - Batrachos Greaves: Now grant +x DA instead of +%DA modifiers - Fixed itemlevels of Epic and Legendary MI bows - Added missing itemlevel stat to many common and monster items - Sorted out some inconsistencies with Gigantes monster gear - Most staves are now correctly labeled "very slow" - Legendary A4 common mage armor no longer requires strength DROPS - Added a missing chance for unique spears to many default loottables + Kinslay now also drops from non-boss Minoraur Lords and heroes - Vestment of the Malign Spirits drops more often MESHES - Fixed projectile targeting issues on multiple enemies and pets - Fixed common torso armors being invisible on Satyrs - Barbarian Greaves / Gogs now properly attach to Troglodyte legs + Charon's Oar mesh can now be used for staves SOUNDS - Fixed Satyr grunt overkill + Changed Scatter Shot fragment hit sound - Reduced redundant Mana/Lifeleech sounds - Cloth headgear makes cloth sounds EFFECTS - Added missing AoE explosion effects for Lightning, Cold and Elemental staff projectiles, among others + Improved look of Elemental staff projectiles (and adjusted speed) + Improved effect of Sould Blight explosion + Improved Siege Walker grenade effects + Reduced delays on Earthfury spell projectiles + Adjusted size of Dragonian Reflection effect + Added damage effects for Energy Burn and Vitality Decay SHOPS + Satyr merchant in Parnassus is more friendly ;) QUESTS - Reward for "News of Treasure" quest now always corresponds to difficulty + Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus) TEXTS - Fixed a number of typos and inconsistencies in stat values, item names and quests + Adjusted the names of some damage types, among other things, for clarification - Fixed some German mistranslations and item genders MODS - Fixed a bug that would delete custom skills and items upon entering a new difficulty in Custom Quests + Added support for "Bounce Mods", which are now recognized by the game and the MP lobby + Merged all TQ records into the IT database + Integrated Steam Workshop into the game and added a Steam Workshop Tool