General
• Included Fanpatch 1.17
• Included EJFudd's Randomization Fix (latest version)
• Included The Lord of Space's Slow-Casting bugfix (latest version)
--both of above compatible with latest version of Defiler (can actually be removed with defiler as well)
• Included Galefury's Easier Mythics mod (now with 100% more Galefury!)
• Starting gold reduced to 500
• Cost of buying back skill points rescaled, with a max value of 3,000 gold per point after 60 points
• Enchanter relic/item recovery lowered to 10% of item cost
• All skills now display a cooldown in seconds (if they have one)
• Synergy skills that reduce cooldown by a percentage, now display the flat amount in seconds instead
• Menu borders in "options" now matches JD's UI theme
• Weapon piercing now displays as "Penetration"
• No more than 1 bag of gold will drop from any source other than boss chests (total amount of gold dropped unchanged)
• Flat elemental damage changed to equal/appropriate values of all 3 elemental damages where necessary (since intelligence doesn't increase lump elemental damage). Affects:
○ Skill - Fabrical Tear
○ Amulet - Polaris
○ Axe - Megalos
○ Axe - Mesos
○ Bow - Khamsin
○ Club - Iris
○ Club - Santa's Cane
○ Spear - Queen Zenobia's Spear
○ Spear - Kwan Yin's Final Mercy
○ Spear - Deshret
○ Shield - Asylum101
○ Affix - Prismatic
○ Affix - Gryphon
○ Affix - Refraction
○ Artifact - Tome of Transfiguration
○ Scroll - Arcane Power
○ Scroll - Crushing Vortex
○ Relic Bonus - elemental damage
• Charge skills that accumulate damage have a new descriptor added: "Escalating Charge: every attack past the first adds another level of bonus damage up to the current skill level. When fully charged, each attack deals double the displayed skill damage." Affects:
○ Onslaught (Warfare skill)
○ Relentless Evil (Spirit Skill)
Map
• Minor tweaks to the Blood Cave walls in a couple of problem areas
• Ancient Tomb by Athens now spawns the appropriate monster levels
• New respawn fountain in the Sanctuary of the Bloodborne now has a visible mesh
• Arachne's Shame boss supremacy no longer shows up in normal difficulty
• Hades Palace entrance now properly blocked to prevent players from running off the map
• Anapaest no longer spawning outside the throneroom (proxies can be re-enabled for Uber mode)
• Gulga now always shows up in Duister if you've found her in game (still requires game restart after discovery)
• Door to Temple of Eternal Love no longer displays a tag-not-found error
• New idle spear animation now works for male characters as well
• Maybe fixed Secret Secret Place crashing...so far so good
Monsters
• Monster levels increased globally 2/1/1 (corrects growth valley between Delphi and Memphis and the dip in Act 3)
• Bloodcave monsters have lower volumes and are less chatty
• Empusa Hero swap skill (on Shadow and Spirit heroes) now has a longer delay before initial use to stop them from unfairly ending hardcore characters (that's the Dactyl's job!)
• Minotaur Lord has a chance to equip the minotaur MI Kinslay
• Reptilian ~ Overseer renamed to Reptilian ~ Prophet
Items
• Black Venom Sac no longer a placeholder (I promise omg)
• MI base color now Olive instead of Dark Green (color of scrolls)
• Scrolls now blue
• All easter eggs (including original eggs and fanpatch Lil' Lued) are now pink so players participating in challenges know what is and isn't an easter egg
• Mythic Formulae cost reduced to 10,000,000 gold (from 65,000,000)
• Mechanical Parts racial bonus no longer static
• Skillish Skinner bleed damage increased to 100/150/200% from 100% at all levels
• Sprig now increases poison damage 30/60/90%
• Night Mistress's Crown
○ Increases total damage 10/15/20% (instead of elemental)
○ Increased energy regen to 30/40/50% from 30% at all levels
• Soldier's Chitin +7/9/11% physical damage resist
• Myrmigki Crown +35/55/75% lighting damage
• Ch'kra's Crown +20/25/30% elemental damage (instead of lightning)
• Myrmidon's Sting
○ 25% pierce ratio (from 15%)
○ Attack speed bonus +20/25/30% attack speed (from 10/15/20%)
• Anaplekte's Cuirass + 3/5/7% lifesteal
• Vestment of Ker +35/40/45% vitality damage
• Bloodborne Visor now has 40/60/80% bleeding damage (instead of elemental)
• Shaman's Greaves now grant 5/8/10% recharge like other pieces of Shaman's set
• Overseer Mantel and Overseer Crest
○ Now Prophet's Mantel and Prophet's Crest
○ Changed to caster items, requiring intelligence instead of strength
○ New approriate stats
• Crown of the Liche King
○ Offers undead protection/damage
○ More mana regeneration
• Bandari's Bracers (MI Variant) now say "Bandari's" instead of "Accursed"
• Mortok's Skull flame effect increased (cosmetic change for Itemus)
• Added Normal and Legendary versions of Stetho's Wisdom
• Added some Bloodcave monsters to Pandora's Box
• Prowler gear now has its own color (red)
Masteries
Tertiary Stats for all masterties (at max level 40)
Storm - Casting Speed (60%)
Earth - Requirement Reduction (24%)
Warfare - Physical Damage (40%)
Defense - Physical Resist (10%)
Hunting - Movement Speed (34%)
Occult - Intelligence/Mana (60/400)
Spirit - Mana Regeneration (5)
Nature - Health Regeneration (12)
Dream - Total Speed Resist (45%)
Spirit
• Liche King now regenerates 1 mana at all levels (from 1 to 1.55)
• Greater Domain aura radius to 8 from 6
• Death Nova mana cost lowered. Added mana drain
• Wraith Shell mana cost to 2 per second (from 1.5)
• Dark Covenant now references "necromancers" instead of "spirit masters."
Occult
• Irregularities renamed to "Darklings"
Dream
• Temporal Flux no longer grants slow resistance
Storm
• Squall rework
○ Fixed 9-meter radius
○ Rescaled all values
○ Max/ultimate levels now 8/12 (from 12/16)
○ Changed visual effect (less awesome, more playable)
• Hail
○ Swapped places with Thunder Clouds
○ Deals less damage
○ Reduces attack speed as well as damage
○ Adds a visual effect and sound when skilled
• Thunder Clouds
○ Swapped places with Hail
○ Damage increased
○ Chance for damage lowered to 33% at all levels (net effect is reduced DPS)
• Iceshards
○ manacost rescaled (slightly lower)
○ Damage rescaled for a thicker middle with slightly higher end values
• Thunderball rework
○ Larger radius
○ Increased damage scale
○ Increased stun scale
○ Cooldown decreased to 7 seconds
• Concussive Blast rework
○ Damage now flat lightning (from electrical burn)
○ Fragment count increased with better scaling
○ Stun reduced to 1.5 at all levels
○ Radius increased to 4.5 at all levels
○ New visual effect
• Static Charge
○ Chance to proc disruption and energy drain now also deals electrical burn damage
○ Disruption to 4 seconds at all levels (from 3 seconds)
• Lightning Bolt
○ Deals more damage
○ Slightly increased cooldown
○ Increased radius scale 1 to 2.5 (from .5 to 2)
Defense
• Quick Recovery rework
○ Now a passive in the Adrenaline tree
○ Max/ulti to 6/10 (from 8/10)
○ All values rescaled
○ Armor to 5-12% (from 10%)
• Adrenaline available at tier 2
• Iron Will no longer protects against freezing or entrapment
Warfare
• All dual-wield skills chances to trigger changed to 5;6;7;8;9;10;11;12;13;15
• Dual Wield
○ Increases physical damage
○ Added impact effects
• Hew
○ No longer increases physical damage
○ Deals bleeding damage
○ Increases piercing damage
○ Added impact sounds
• Crosscut no longer deals bleeding damage
• Tumult
○ No longer deals bleeding damage
○ No longer stuns
• Tier-7 dual-wield skill now called Double Helix
○ Description changed to better represent how the animation performs
○ New sound effect
• War Dance
○ Animation now plays when wielding a shield
• Finesse now displays the cooldown reduction in the tooltip instead of the description
• Ancestral Warriors
○ Added undead resists
○ Added 80% resistance to all other damage types (though they will still display "80% damage absorption" but it does nothing. The skill class used to give ancestral warriors a passive 80% damage absorption doesn't work)
Hunting
• Hunting Trap cooldown increased to 20 seconds (from 12)
• Rapid Construction cooldown reduction rescaled (still ends at 99%)
• Ensnare
○ Radius max increased to 5 (from 3)
○ Duration changed to 2.5 - 10 (from 3 - 12)
Nature
• Accelerated Growth now caps at 92% (from 90%)
• Thorn Sprites summoning and voice volume greatly reduced
• Briarward cooldown lowered to 80 seconds (from 120)