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Вышел патч 2.10.19934

2022-02-18 3370 просмотров 4 комментария
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Разработчики выпустили патч, который исправляет множество ошибок в балансе, тексте, предметах и т.д.

Полный список исправлений:

General
  • Added 48 new Champion Monsters;
  • Added TQ Quest Mod Tools & Workshop Tools
  • Fixed an issue where Fire elementals’ health bar isn't dropping when receiving damage at the Ten Suns fight;
  • Updated the following monster resistances, with the values changed according to the monster type: Bandit, Animated armor, Bat, Desert hag, Earth elemental, Eel, Fei Yi, Fire elemental, Gorilla, Mogwai, Monk, Fahai, Mummy, Spider, Sphinx, Water elemental.
  • Fixed issues causing crashes in the Path of Fenghuang.
  • Reduced the drop chance of Ceremonial Axe from Wraiths in Egypt (Act III)
  • Updated pathing in Surtr battle arena to allow pets get into melee combat during one of the battle phases
  • Fixed an issue with Machae loot tables causing Demonic Rippers not to drop: they now have a drop chance and the stats are adjusted to the game difficulty.
  • Fixed bug with experience potions not working
  • Reduced attack speed of throwing Aegipans by 20%
  • The Necropolis boss now summons adds less often
  • The Necropolis boss’ grab spell now traps and slows rather than traps and stuns
  • Fixed missing auto-activation of skill on Triton MI shields
  • Gorrogos Staff projectiles now roll and are able to connect with enemies
  • Gorrogos Staff no longer inflicts Lightning damage
  • Fixed bug with Apples of Idun skill has no cooldown:
    added 6s cooldowns to artifact-triggered skills that fully restore HP / MP
    also added activation sounds (Nature heal / refresh skills)
  • Added chance for 'Mummy - Vengeful Revenant’s to drop Revenant Mi’s
  • Added chance for champion priests to drop Exhumed torso MI
  • Lowered drop chances for Ceremonial Armband MI’s
  • Sesketesh hero - added chance to drop Revenant Mi’s
  • Updated inconsistencies with various monster loot tables
  • Fixed projectile effect for Xuan Wu’s Staff of Greater Magic to match the base damage type, now has lightning instead of fire projectile;
  • Significantly reduced Akhenaten cultist’s babble chatter
  • Updated EE staff projectiles with correct effects for legendary difficulty (fire/cold/lightning)
  • Replaced white skeleton mesh with brown for Egypt undead to differentiate from China
  • Changed the price of Amulets and Rings;
  • Polish language prefixes, quality and style tag in the base game didn't have gender for neutral singular, now it's added;
  • Set Thunderstrike hit SFX volume from 0.95 to 0.5;
  • Multiple localizational fixes and corrections and new localized text imported;
  • Fixed typo: ‘’könnrn’’ replaced with word können on German language
  • Fixed issue: [Mastery - Skill - Echoes of the Ancestors] EOTA doesn't work beyond skill level 10
  • Changed the chance for Mogwai to equip the MI Mogwai Cuirass to 7%, this should significantly lower the drop rate of the item.
  • Fixed an issue where players might not get a quest reward for The Power of Nerthus (Ragnarok DLC) after finishing the quest.
  • Fixed an issue with Monster Lure dealing damage to enemies if a player has item(s) with bonus to pet damage.
  • Moved an unreachable chest (below ground) in the Court of Kouloures, to a place where it is accessible.
  • Fixed a bug with NPCs after Squabbling Merchant side quest.

    Wolf Attack changes in Nature Mastery:
  • reduced Wolf hand damage to zero
  • in turn, increased damage of default attack skill by 50%
  • in turn, also doubled pierce damage on Maul skill

  • (Background: Wolves had received a default physical attack of equal value to replace their “hand” hit, as only the former shows up in tooltips.
  • However, the hand hit failed to be removed, resulting in doubled wolf damage for the past few years. Therefore the buff to the attack skill’s damage, making the nerf less jarring.)

    Tartarus changes:
  • arena timer increased to 7 minutes
  • changed “No Pets Allowed” modifier to “Slowed Pets” (and lower burn DoT)
  • fixed function of “Hero Energy Blocked” modifier
  • fixed “Non-magical resistances lowered” modifier not appearing
  • added new modifier that disables dodging/avoiding and blocking attacks
  • enemy mines spawned on death can now petrify
  • modifier for enemy cast speed now also grants projectile speed
  • Adjusted modifier values for lowering player speed
  • Adjusted modifier values for increasing enemy speed
  • Adjusted modifier values for increasing enemy attributes
  • Boss skill “Soul Vortex” now reflects some damage while active
  • Boss skill “Heal” use parameters changed
  • Boss skill “Fire Ring” used in less predictable patterns
  • Reward loot chances rebalanced for a ~50% increase
  • As an alternative to uniques, the Prize Orb can now drop any Monster Infrequents from Acts 1-4 and Atlantis. These MIs always have affixes (50% dual) and use Atlantis tables (including "of the Tinkerer")
  • Arena chests now also drop dyes, scrolls, and Arcane Formulae
  • Arena chests further drop alchemy potions from Eternal Embers
  • Generally removed epic (blue) items from legendary Atlantis chest drops

    Level Design :

    Gadir:
  • Improved performance in DX9 mode

    Dried Plains:
  • updated environment (obvious stone repetition)

    Ruins of the Silk Road:
  • removed stones clipping through bridge near infested spider village
  • fixed map edge texture blending in Ruined Fort
  • waterfall stream now flows down into the lake instead of being static
  • updated lakeside fields ruins area, added torches to light paths clearly
  • added hidden chest

    Rice Fields:
  • updated mini map which still showed non existent bridge
  • updated environment near lower river, fixed some terrain issues
  • added hidden chest

    Barren Rice Fields:
  • updated environment with further general polish
  • added hidden chest

    The Ascent:
  • relocated random soldier out of perils way into a watch tower
  • fixed floating cliffs assets
  • fixed visual issues where stitched tile assets are used
  • polished some areas around abandoned monastery
  • replaced Golden Idol transition dungeon tileset from Greek to Orient
  • dressed Golden Idol and Elemental Cave: Convergence transitions

    Collapsed Catacombs:
  • replaced Greek corpse prop with Egyptian
  • fixed instances where some containers were obscured by walls

    Secluded Cave:
  • replaced Greek corpse with Egyptian version
  • replaced spider/undead proxies with scorpion/scorpos/bandit proxies

    Temple Region:
  • fixed name layer displaying outside of region boundary
  • updated monster groupings / placement for improved gameplay
  • updated placement of battle shrine proxies
  • optimized shadows around Flooded Temple of Sobek

    Prosoro’s Path:
  • added torch markers near campsite heading towards the necropolis

    Darktread Caves:
  • added torch light sources
  • widened some narrow corridors

    Cavern of Serket:
  • fixed water opacity
  • reworked cavern area to improve player navigation and reward
  • polished environment and updated lighting
  • optimized shadows

    Mortuary Temple Ruins:
  • removed side area 'exit’ poi, added secret door in front of stairs to avoid confusion as main way forward
  • added boss reward chest to final loot chamber

    Nile Valley:
  • replaced 'Inner Sanctum’ poi with 'Stairs Down’ for dungeon entrance
  • added boss reward chest to Nythri’s lair in the Unmarked Ancient Tomb

    Lair of the Forbidden Glyph:
  • Fixed multiple pathing issues where player was being blocked
  • Replaced dynamic lighting sources with static to further optimize dungeon/reduce shadows
  • Created proper 'Inner Sanctum’ area in the center of the dungeon
  • Relocated mini boss hero to the new Inner Sanctum
  • Revised proxy/monster types and placement, replaced Akhenaten Cultists with Bandits, replaced spiders with scorpions
  • Added reward chest for the hero monster
  • Entrance A; removed stone door to prevent illogical clipping when exiting this way

    Temple of Serket:
  • now has Akhenaten cultists manning the front gate
  • added npc soldiers to keep the lonely camel company
  • added boss reward chest to hero chamber

    Forgotten Tombs:
  • added boss reward chest to final loot chamber

    Czech localization fixes:
  • Fixed the disunion of the usage of capital and small letters in item names
  • Every common class of items have first capital letter (like Great helm or Parazoonian)
  • Prefixes are written in small letters (like cruel), unless it is proper name (like Aristotle’s)
  • Suffixes are written in small letters (like of insight), unless it is proper name (like of Pegasus)
  • All unique and set items are written in CAPITAL letters (like ALEXANDER’S PELTA)
  • Every prefix has six variants for its usage in the czech localization because of three gender types in the czech language and singular and plural context
  • Every monster has translated its name into czech as much and as best as possible
  • Direct transliterations of the names from the language of the mythology to the czech language
  • Used direct standardized transliteration of Greek names from Greek to Czech
  • Used direct standardized transliteration of Egyptian names from Egyptian to Czech
  • Used direct standardized transliteration of Chinese names from Chinese to Czech
  • Used direct transliterations of old Norse names from old Norse to Czech
  • Комментарии
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    1 MaPKu3 • 14:27, 2022-02-18
    Афигеть  crazy
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    2 nwn2030 • 18:23, 2022-02-18
    Где ссылка на патч?
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    0
    3 Jack • 10:50, 2022-02-19
    В стиме автоматом ставится
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    4 soul-eater4702 • 14:18, 2022-03-01
    Да.стоило раньше им накапать в тех поддержку насчет режима двух игроков..ну ладно будем наедятся что и это исправят,рад видеть что игрой еще занимаются
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